HxNvr/resources/libraries/opencv/include/opencv2/surface_matching/pose_3d.hpp

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/** @file
@author Tolga Birdal <tbirdal AT gmail.com>
*/
#ifndef __OPENCV_SURFACE_MATCHING_POSE3D_HPP__
#define __OPENCV_SURFACE_MATCHING_POSE3D_HPP__
#include "opencv2/core/cvstd.hpp" // cv::Ptr
#include <vector>
#include <string>
namespace cv
{
namespace ppf_match_3d
{
//! @addtogroup surface_matching
//! @{
class Pose3D;
typedef Ptr<Pose3D> Pose3DPtr;
class PoseCluster3D;
typedef Ptr<PoseCluster3D> PoseCluster3DPtr;
/**
* @brief Class, allowing the storage of a pose. The data structure stores both
* the quaternions and the matrix forms. It supports IO functionality together with
* various helper methods to work with poses
*
*/
class CV_EXPORTS_W Pose3D
{
public:
Pose3D()
{
alpha=0;
modelIndex=0;
numVotes=0;
residual = 0;
pose = Matx44d::all(0);
}
Pose3D(double Alpha, size_t ModelIndex=0, size_t NumVotes=0)
{
alpha = Alpha;
modelIndex = ModelIndex;
numVotes = NumVotes;
residual=0;
pose = Matx44d::all(0);
}
/**
* \brief Updates the pose with the new one
* \param [in] NewPose New pose to overwrite
*/
void updatePose(Matx44d& NewPose);
/**
* \brief Updates the pose with the new one
*/
void updatePose(Matx33d& NewR, Vec3d& NewT);
/**
* \brief Updates the pose with the new one, but this time using quaternions to represent rotation
*/
void updatePoseQuat(Vec4d& Q, Vec3d& NewT);
/**
* \brief Left multiplies the existing pose in order to update the transformation
* \param [in] IncrementalPose New pose to apply
*/
void appendPose(Matx44d& IncrementalPose);
void printPose();
Pose3DPtr clone();
int writePose(FILE* f);
int readPose(FILE* f);
int writePose(const std::string& FileName);
int readPose(const std::string& FileName);
virtual ~Pose3D() {}
double alpha, residual;
size_t modelIndex, numVotes;
Matx44d pose;
double angle;
Vec3d t;
Vec4d q;
};
/**
* @brief When multiple poses (see Pose3D) are grouped together (contribute to the same transformation)
* pose clusters occur. This class is a general container for such groups of poses. It is possible to store,
* load and perform IO on these poses.
*/
class CV_EXPORTS_W PoseCluster3D
{
public:
PoseCluster3D()
{
numVotes=0;
id=0;
}
PoseCluster3D(Pose3DPtr newPose)
{
poseList.clear();
poseList.push_back(newPose);
numVotes=newPose->numVotes;
id=0;
}
PoseCluster3D(Pose3DPtr newPose, int newId)
{
poseList.push_back(newPose);
this->numVotes = newPose->numVotes;
this->id = newId;
}
virtual ~PoseCluster3D()
{}
/**
* \brief Adds a new pose to the cluster. The pose should be "close" to the mean poses
* in order to preserve the consistency
* \param [in] newPose Pose to add to the cluster
*/
void addPose(Pose3DPtr newPose);
int writePoseCluster(FILE* f);
int readPoseCluster(FILE* f);
int writePoseCluster(const std::string& FileName);
int readPoseCluster(const std::string& FileName);
std::vector<Pose3DPtr> poseList;
size_t numVotes;
int id;
};
//! @}
} // namespace ppf_match_3d
} // namespace cv
#endif